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DotA 2 – September 13, 2012 Changelogs:

GENERAL:

  • Made significant performance improvements to model loading and rendering.
    Added iG to the Hall of Fame.

GAMEPLAY

  • Fixed a bug where a Blink Dagger could be used post-stun even if it should have been disabled due to damage.

UI

  • Settings dialog sliders no longer go to 11.
  • The loadout screen now shows how many items you have for each slot (so you don’t have to page in and out of each slot to find items).
  • The Gold and XP graphs will now update immediately when a broadcaster opens them.
  • The Shop combine tree is now animated.
  • The center item in the combine tree now shows purchasable border.
  • The buyback indicator in top bar displays for 10 seconds.
  • Pinging dropped items now prints the item to team chat, similar to rune pinging.

VISUALS

  • Beefed up Lifestealer’s Open Wounds debuff effect.
  • Beefed up Luna’s Lucent Beam impact a tiny bit.
  • Made some visual tweaks to Keeper’s Illuminate projectile so it behaves better when moving across different altitudes.
  • Slightly enlarged accuracy debuff effect for Keeper’s Blinding Light.

SOUND

  • Added new lines to several heroes.

BOTS

  • Added Dragon Knight bot.
  • Added Skeleton King bot.
  • Fixed invisible bots getting stuck trying to place wards.
  • Fixed Earthshaker not considering using Enchant Totem to interrupt channels.
  • Juggernaut will no longer try to attack when using Blade Fury, he’ll just move to his desired location.
  • Lina should now use Laguna Blade more appropriately (less killstealing of low-health enemies).
  • Bots should now be less likely to bail on a neutral farming target that has a tiny amount of health left.
  • Fixed bug that caused bots to select the wrong item to drop.
  • Fixed bots always assuming that humans were pushing a tower (rather than farming it) if they were in-lane late-game.
  • Fixed bug that was causing too much avoidance from Radiance.
  • Fixed bug where Lina wouldn’t use Dragon Slave when pushing or defending a lane.
  • Fixed towers still causing avoidance for a few seconds after they’ve been destroyed.
  • Bots now better estimate how powerful they are relative to the enemy team.

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